I adjusted the concept to better fit the story. I am going to have to do some major work to get this finished in time.
Monday, September 23, 2013
Monday, September 16, 2013
Dragon Lair Concept
Tuesday, September 10, 2013
Concepting
After a series of sketches I have finally decided on a direction for the Dragon's Lair/Treasure Room Scene that I will be creating within UDK. Below is the start of the concept, and I will be taking it to a completed painting to give the overall mood for the scene. I will update this post periodically to show my progress.
Sunday, September 8, 2013
Dragon Egg Fixed
I did not like the green texture that I had on the dragon egg, so I decided to go back in and change the texture for it. I think this one came out a bit more interesting because of the extra depth that I put into it. I am still experimenting with the smoothing in UDK and I will have to figure out what texture sizes and poly count Fantasy/MMOs use. Once I find out this information I will build my entire scene around these rules.
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| Hand Painted Texture in Photoshop |
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| 3D Model Textured in Autodesk Maya |
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| 3D Models in UDK |
Saturday, September 7, 2013
Hand Painted Asset Test for Dragon's Lair
So I have decided to take on the challenge of creating a Fantasy Based scene using only hand painted assets. This will be my first time working with hand painted textures, and I think the project will come out very interesting. Below I have shown my process for creating one of the Dragon Eggs.
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| Hand Painting in Photoshop |
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| Modeled and Textured in Maya |
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| Placed into UDK |
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