Upon placing all of my assets within UDK, I found out that the room is a bit cramped. So my next step is to jump back into Maya to make sure that the player's have enough space to move around the room. Also, I need to build a basic ceiling and a couple more essential assets, that will require a bit more time and attention.
Sunday, September 29, 2013
Monday, September 23, 2013
3D Start
I started basing out all of my assets for the greybox within Maya. I will be adjusting most of the hero pieces in Zbrush and created High Poly Models to then project normals onto the low poly.
Fixed Concept
I adjusted the concept to better fit the story. I am going to have to do some major work to get this finished in time.
Monday, September 16, 2013
Dragon Lair Concept
Tuesday, September 10, 2013
Concepting
After a series of sketches I have finally decided on a direction for the Dragon's Lair/Treasure Room Scene that I will be creating within UDK. Below is the start of the concept, and I will be taking it to a completed painting to give the overall mood for the scene. I will update this post periodically to show my progress.
Sunday, September 8, 2013
Dragon Egg Fixed
I did not like the green texture that I had on the dragon egg, so I decided to go back in and change the texture for it. I think this one came out a bit more interesting because of the extra depth that I put into it. I am still experimenting with the smoothing in UDK and I will have to figure out what texture sizes and poly count Fantasy/MMOs use. Once I find out this information I will build my entire scene around these rules.
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Hand Painted Texture in Photoshop |
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3D Model Textured in Autodesk Maya |
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3D Models in UDK |
Saturday, September 7, 2013
Hand Painted Asset Test for Dragon's Lair
So I have decided to take on the challenge of creating a Fantasy Based scene using only hand painted assets. This will be my first time working with hand painted textures, and I think the project will come out very interesting. Below I have shown my process for creating one of the Dragon Eggs.
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Hand Painting in Photoshop |
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Modeled and Textured in Maya |
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Placed into UDK |
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