I did not like the green texture that I had on the dragon egg, so I decided to go back in and change the texture for it. I think this one came out a bit more interesting because of the extra depth that I put into it. I am still experimenting with the smoothing in UDK and I will have to figure out what texture sizes and poly count Fantasy/MMOs use. Once I find out this information I will build my entire scene around these rules.
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Hand Painted Texture in Photoshop |
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3D Model Textured in Autodesk Maya |
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3D Models in UDK |
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