Sunday, September 8, 2013

Dragon Egg Fixed

I did not like the green texture that I had on the dragon egg, so I decided to go back in and change the texture for it. I think this one came out a bit more interesting because of the extra depth that I put into it. I am still experimenting with the smoothing in UDK and I will have to figure out what texture sizes and poly count Fantasy/MMOs use. Once I find out this information I will build my entire scene around these rules.

Hand Painted Texture in Photoshop

3D Model Textured in Autodesk Maya

3D Models in UDK

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