So... I have been having some UDK problems, because the IT department at IADT updated the UDK builds just before the weekend. Therefore, the UDK build I have installed is an older build. It was giving me problems saving my file, so I moved into Zbrush and Maya until I can confirm which version was installed at the school.
I went into Zbrush and sculpted the dragon head, and I have also created and animated the tail for the dragon within Maya.
Next step is to finish the rest of the simple models for the Treasure Room as well as Zbrush sculpt the tomb (i.e. Candles, Gems, etc.) smaller pieces. Then I will be completing the Low Poly and UV's for any of the Zbrush sculpts.
This project is coming along nicely, and it is definitely an extreme learning experience. This week I will be majorly focusing on this project, since the Art Complete deadline is due the following week. Work work work!
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Dragon Head Sculpt |