After importing all of my art assets into UDK the tomb was still missing something to show that the story to the environment has much more depth. Therefore I have created a magic sword and idle animation to go with it. Below is the idle animation play blast from Maya, and I am moving on to creating the hand painted textures for the model.
Untextured Model in Maya
Textured Model in Maya
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Scene with Added Sword and Increased Bloom |
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